Hall of Fame Inductee – Palace of the Vampire Queen (1976)
Long before adventure modules became a cornerstone of tabletop gaming, Palace of the Vampire Queen helped blaze the trail. Published in 1976 by Wee Warriors and created by Judy and Pete Kerestan, the module is widely recognized as one of the earliest commercially available RPG adventures ever released. Arriving during the infancy of Dungeons & Dragons, it represented a bold new idea: that game masters could purchase complete adventures ready for play.
The adventure itself sent players into the lair of the titular Vampire Queen, navigating dangerous corridors, monsters, and deadly encounters in pursuit of glory and survival. While simple in presentation compared to later classics, the module captured the spirit of early fantasy gaming—mysterious, experimental, and full of possibility. It embodied the excitement of a hobby still discovering its own identity.
The impact of Palace of the Vampire Queen on the RPG industry is historic and its importance extends far beyond its immediate contents. Palace of the Vampire Queen helped lay the groundwork for decades of adventure design, opening the door for the countless modules, campaigns, and boxed sets that followed. It demonstrated that role-playing games could be supported by supplemental adventures, creating a publishing model that would become central to the hobby.
The ENNIE Awards Hall of Fame recognizes Palace of the Vampire Queen not only for its age, but for its pioneering role in shaping the structure and business of role-playing games themselves.







