Hall of Fame Inductee – GURPS (1986)
When Steve Jackson Games released GURPS in 1986, it introduced one of the most ambitious ideas in tabletop gaming history: a truly universal role-playing system. Designed by Steve Jackson, GURPS (the Generic Universal Roleplaying System) was built to support adventures in any genre imaginable, from fantasy and horror to historical drama and hard science fiction. Its elegant core mechanics and highly customizable framework allowed players and game masters to tailor the experience to virtually any story they wished to tell.
One of GURPS’ defining innovations was its point-based character creation system, which emphasized flexibility, balance, and player choice. Characters were shaped through advantages, disadvantages, and skills, creating deeply individualized heroes and settings. The system’s attention to detail and internal consistency made it especially beloved by players seeking grounded, immersive experiences.
Beyond the game itself, GURPS became famous for its remarkable line of supplements covering history, mythology, technology, and speculative fiction with extraordinary depth and scholarship. Its influence extended throughout the RPG industry, inspiring other universal systems and demonstrating the power of adaptable design. For many gamers, GURPS became more than a ruleset—it became a creative toolbox capable of supporting nearly any vision imaginable.
The ENNIE Awards Hall of Fame recognizes GURPS as one of the hobby’s defining systems, celebrating its innovation, flexibility, and enduring contribution to the art of role-playing games.







