May Hall of Fame Inductee – James Bond
At a time when fantasy and science fiction dominated the gaming world, James Bond 007: Role-Playing In Her Majesty’s Secret Service brought sleek tuxedos, silenced pistols, and international intrigue to the table—ushering in a new genre of cinematic, narrative-driven roleplay.
Designed by Gerard Christopher Klug and published by Victory Games in 1983 (a subsidiary of Avalon Hill), James Bond 007 earned immediate acclaim for its elegant mechanics, including the now-legendary “Hero Points” system that encouraged daring stunts and improvisation. It captured not just the setting of Ian Fleming’s world, but the tone—players didn’t just infiltrate enemy compounds, they looked cool doing it. Whether bluffing your way into a casino or dangling from a helicopter, players were always encouraged to ask, “What would Bond do?”—and then go do it with style.
James Bond 007 remains a shining example of genre emulation done right, and its legacy continues to influence espionage games across the industry. Though the game has long since gone out of print, its influence lingers like the smoky aftertaste of a shaken-not-stirred martini. As stylish as a tailored tux and as sharp as a hidden blade, this RPG truly deserves its place in the ENNIE Awards Hall of Fame. Welcome, Agent—your license to thrill is forever secured.