Hall of Fame Inductee – Grimtooth’s Traps (1981)
First unleashed in 1981 by Flying Buffalo, the Grimtooth’s Traps series redefined what danger looked like in role-playing games. These books weren’t just collections of dungeon hazards—they were gleeful celebrations of ingenuity, cruelty, and dark humor. Each trap was presented with tongue-in-cheek commentary, turning lethal design into a kind of twisted art form that Dungeon Masters couldn’t resist.
At a time when traps were often simple mechanical obstacles, Grimtooth’s Traps elevated them into memorable encounters—puzzles, set pieces, and stories in their own right. The series encouraged Dungeon Masters to think creatively, pushing beyond “roll for damage” into theatrical, sometimes outrageous scenarios that players would never forget. It helped define a style of play where the dungeon itself became an adversary, full of personality and deadly surprises.
The influence of Grimtooth’s Traps can be seen across decades of adventure design. Its legacy lives on in modern modules, video games, and even escape-room-style encounters that reward clever thinking as much as caution. More than just a supplement, it became a cultural touchstone—a shared language of “you won’t believe what happened to my character” moments.
The Grimtooth’s Traps series claims its place in the ENNIE Awards Hall of Fame as a masterclass in creativity, mischief, and unforgettable design. Equal parts humor and horror, it remains a beloved reminder that sometimes the most dangerous monster in the dungeon… is the dungeon itself.







